Gamification
School teachers endeavor to engage students. Game-based learning helps students overcome their fears toward a subject. After all, how can students resist it when the school work turns to be a game?
Besides, STEM education encourages students to take initiatives in the 21-centry skills, among which coding has been introduced to the K-12 curriculum in Taiwan, U.S.A, U.K, and many countries.
GCR provides solutions for the next generation learners, motivating them to go above and beyond and training their computational thinking through a simple, ”Plug & Play, Code & Make” IoT kit.
Gamification
School teachers endeavor to engage students. Game-based learning helps students overcome their fears toward a subject. After all, how can students resist it when the school work turns to be a game?
Besides, STEM education encourages students to take initiatives in the 21-centry skills, among which coding has been introduced to the K-12 curriculum in Taiwan, U.S.A, U.K, and many countries.
GCR provides solutions for the next generation learners, motivating them to go above and beyond and training their computational thinking through a simple, ”Plug & Play, Code & Make” IoT kit.
Gamification
School teachers endeavor to engage students. Game-based learning helps students overcome their fears toward a subject. After all, how can students resist it when the school work turns to be a game?
Besides, STEM education encourages students to take initiatives in the 21-centry skills, among which coding has been introduced to the K-12 curriculum in Taiwan, U.S.A, U.K, and many countries.
GCR provides solutions for the next generation learners, motivating them to go above and beyond and training their computational thinking through a simple, ”Plug & Play, Code & Make” IoT kit.